Lesson 5
Cold Hard Cash: Tantallon Fair Market Value
The
average market value of goods is currently decided based on the health of the
market. This is determined by the Merchants and Trade Association, an organized
group of merchants and traders with offices in several major cities along
Imperia. They determine what the fair and basic value is on goods from swords to
horses to ships and set the price. This price tends to dip and dive however in
areas where supply exceeds demand or demand exceeds supply however they
determine the basic value of a good.
The
history of the Merchants & Trade Association started out in 20 AD in
the city of Basillicus, capital of the Damocles Empire. A way was needed
to settle several debates and fusses between the merchant guilds and
free traders moving about the new lands so the Association was founded.
However Basillicus's landlocked location made it a bad spot for such a
group so the Merchants & Trade Association decided to look elsewhere
to hold their trade center. |
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In
the year 55 AD the Merchants & Trade Association relocated from
Basillicus to the newly founded city of Tantallon. The town's large
port, as well as great location between Dantania and Damocles made it
the perfect location and the Merchants & Trade Association has kept
Tantallon as it's primary trade center for centuries. |
Each
time a price alteration is issued by the Merchants & Trade
Association a notice is sent out from their main office to all towns and
cities. Normally a town or nation follows the edict, including the
Shadow Knights least they face a boycott by the Merchants & Trade
Association. The Merchants & Trade Association adjusts prices
randomly and seemingly sporadiclly to keep up with the unpredictable
shifts in overall supply and demand of goods such as weapons, food,
drink, houses and clothing. |
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In
the event a boycott by the Merchants & Trade Association ever
occurs, the town and/or nation usually experiences a massive drop in
trade, a slump to the economy and a huge decline in citizen morale. A
few times such boycotts have occurred but then it was only for rare
occasions. The Merchants & Trade Association threatens boycotts for
such measures as Damocles's continued production of the Justice class
Biomissile but has never truly followed up on such a threat. Several
nations and towns do whatever they can however to avoid such a boycott. |
Prices
listed below are the standard prices for such goods determined by the
Tantallon Market. Any such price changes will be noted here by each new
report by the Merchants & Trade Association. |
|
Trade
Goods
Commodity |
Price |
Chicken, 1 |
2 CP |
Ox, 1 |
15 EP |
Cinnamon, 1 lb. |
1 EP |
Gold, 1 lb. |
50 EP |
Linen, 1 lb. (sq. yard) |
4 EP |
Silver, 1 lb. |
5 EP |
Goat, 1 |
1 EP |
Silk, 1 lb. (2 sq yards) |
20 EP |
Wheat, 1 lb. |
1 CP |
Cow, 1 |
10 EP |
Weapons
Weapons |
Price |
Crossbow, light |
35 EP |
Morningstar |
8 EP |
Sword, short |
10 EP |
Warhammer |
12 EP |
Longbow, composite |
100 EP |
Sword, bastard |
35 EP |
Sword, two-bladed |
100 EP |
Damocles Quadbow |
750 EP |
Waraxe, dwarven |
30 EP |
Dagger |
2 EP |
Armor
Armor |
Price |
Leather |
10 EP |
Chain shirt |
100 EP |
Scale mail |
50 EP |
Chainmail |
150 EP |
Banded mail |
250 EP |
Full Plate |
1,500 EP |
Half-Plate |
600 EP |
Hide |
15 EP |
Studded leather |
25 EP |
Breastplate |
200 EP |
Gear
Gear |
Price |
Backpack (empty) |
2 EP |
Candle |
1 CP |
Chain (10 ft.) |
30 EP |
Rations, trail (per day) |
5 SP |
Tent |
10 EP |
Blanket, winter |
5 SP |
Ink ( 1 oz. vial) |
8 EP |
Torch |
1 CP |
Pick, miner's |
3 EP |
Spyglass |
1,000 EP |
Tools
and Kits
Items |
Price |
Disguise kit |
50 EP |
Healer's kit |
50 EP |
Alchemist's lab |
500 EP |
Thieves'
tools |
30 EP |
Spellbook, wizard’s (blank) |
15 EP |
Scale, merchant’s |
2 EP |
Spell component pouch |
5 EP |
Hourglass |
25 EP |
Musical instrument, common |
5 EP |
Musical instrument, masterwork |
100 EP |
Clothing
Items |
Price |
Artisan’s outfit |
1 EP |
Cold weather outfit |
8 EP |
Entertainer’s outfit |
3 EP |
Explorer’s outfit |
10 EP |
Noble’s outfit |
75 EP |
Peasant’s outfit |
1 SP |
Royal outfit |
200 EP |
Scholar’s outfit |
5 EP |
Traveler’s outfit |
1 EP |
Courtier’s outfit |
30 EP |
Food,
Drink, and Lodging
Items |
Price |
Common Local Ale (Gallon) |
2 SP |
Common Local Ale (Mug) |
4 CP |
Bread, per loaf |
2 CP |
Banquet (per person) |
10 EP |
Cheese, hunk of |
1 SP |
Inn Stay per Day (Poor Accommodations) |
2 SP |
Inn Stay per Day (Common Accommodations) |
3 SP |
Inn Stay per Day (Good Accommodations) |
2 EP |
Meal per Day (Poor Quality) |
1 SP |
Meal per Day (Common Quality) |
3 SP |
Meal per Day (Good Quality) |
5 SP |
Meat, chunk of |
3 SP |
Rations, trail (per day) |
5 SP |
Common Wine (Pitcher - Average Cost) |
2 SP |
Fine Wine (Bottle - Average Cost) |
10 EP |
Mounts and related gear
Items |
Price |
Donkey or Mule |
8 EP |
Cart |
15 EP |
Pony |
30 EP |
Horse, light |
75 EP |
Warhorse, light |
150 EP |
Military Saddle |
20 EP |
Riding Saddle |
10 EP |
Stabling (per day) |
5 SP |
Wagon |
35 EP |
Bit and bridle |
2 EP |
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