Lesson 12
Pregnancy and You
Because Damion has way too many kids
Introduction
First of all, let us
emphasize that this guide is for the purpose of pregnancy,
and not necessarily all the services a Temple of Enshar would provide..
<Baiganx and Chastity are
seen walking by with a bottle of Enshar's Nectar.>
..though some of the
services do pertain to pregnancy. We
hope you'll enjoy our newly-randomized pregnancy rules..
<Damion runs by, being
chased by a gaggle of Enshar priestesses and demonesses.>
Er, they ARE optional,
however..
<Grak jogs by, skipping
rope with his, uhm, 'equipment'.>
Uhh...what your
characters do in the bedroom is strictly your business, it’s not like we’re
going to track you down, and...
<Radagast walks by in pimp
attire.>
...and we DON'T want to
hear about it! Or even see that!
<Nook walks out, wearing
leather bondage gear.>
GUH!
Get me out of this damn studio!
Anyway,
only someone with really bad luck will
end up pregnant by accident due a random encounter. Before, it was over 50%
probability for humans, leading to what I call the “Damion incident,” where
three priestesses were impregnated (and one with twins!). Any pregnancies caused
by the old rules are grandfather-claused (most of them have ended anyhow by the
time of this publication, thankfully, so I won’t have to take out a life
insurance policy).
Conception: What are the Odds?
This is the meat of the
guide, the reason why it was created
– the Unofficial D&D Guide to Unlawful Carnal Knowledge was giving rather
horrendous rules in favor of accidental pregnancies. If actual life worked that
way, we’d have more kids running around in Imperia than we’d know what to do
with. Though there are population
booms following a disaster (such as the plague), it wouldn’t be of the
aforementioned proportions.
So, I decided to do
what I do best – make up my own rules! I had to base them off something, so I
picked the most generalized/fair system and made some tweaks, so to speak.
Section
1: Getting the DC
First, you need to know
the DC, or Difficulty Class, of the race you’re talking about when it comes to
fertility. For most cases, the following chart will apply.
Over Generalized
Race Chart
Race Class | Sample Races | DC |
Extremely Fertile Races | Vazgell Can`ri, Orcs, Goblins | 70 |
Very Fertile Races | Humans, Gnolls | 75 |
Fertile Races | Dwarves, Halflings, Trolls | 80 |
Somewhat Fertile Races | Elves, Drow, Gnomes | 85 |
Barely Fertile Races | Dragons | 90 |
There shouldn’t be
any races I’ve forgotten that have PCs. If I have, feel free to ask me and
I’ll add it to the table, as appropriate. As a note, I know there are some
races on that table don’t have PCs – it was thrown in there from the
original source material, so I kept it.
This section is way too
hard for my tastes. Thankfully, I’ve got a lot going for me in that field –
mostly, the fact that species usually don’t usually crossbreed to begin with
(based on culture, precedent, and location factors). However, should compatible
species get it on (and determining that is somewhat common sense anyhow), you
use the higher DC of the two races.
The result will be a
half-breed with the average fertility class between the two races (for example,
a half-elf will be of a fertile race). In the case where there is an even number
of classes between the two races (like between a Vazgell Can`ri and an elf, or a
Vazgell Can`ri and a human), use the higher fertility class of the average (in
this case, a half-elf/half-Vazgell would be a fertile race, and a
half-elf/half-human would be a very fertile race).
Incompatible races can
only be crossbred through divine intervention only, but would result in a
half-breed.
Couple’s Health
Factor
A couple’s health has
a quite a bit to do with their fertility. If both partners are very healthy,
subtract five from the DC; if both partners don’t take care of themselves, add
five to the DC. Otherwise, there is no modifier.
This is, of course,
assuming that neither of them is significantly impotent. If this is the case for
either partner, add to the DC accordingly.
Section 1 Example:
Let’s assume that
Qi`Nok and Estishia are coupling. Because they are of two races – Vazgell
Can`ri, which are extremely fertile, and human, which are very fertile – it
must first be determined whether they can couple. Obviously (Devan: *Wahhh!*),
they can. Thus, we take the DC of the race with the lower fertility class
(human, or 75). Since they are both fairly healthy and in good shape, we will
subtract 5 from the DC to get a total DC of 70.
The resulting child will be a half breed with a human’s fertility class.
Section
2: Dice Fu HAH!
Da Basics
The basic procedure to
rolling for pregnancy on a random encounter with the new rules is to first roll
for a “conception threat” in Grinding Stone. If it’s a couple and you
really want to keep track, do this once every two RL weeks (yes yes, I know,
there’s only 10 days in an IC month, but this is easier to keep track of). If
the roll is equal to or above the DC, then you must roll again for conception.
Otherwise, stop here.
The only thing left to
do is to roll another 1d100 for conception. If the roll is again equal to or
above the DC, you have yourselves a child, congratulations!
Of course, the values
of the rolls can be modified, but we’ll get to that later.
Twins or Better?
Twins are rather –
well – RARE in real life without some sort of fertility drugs. Therefore,
instead of the 1d10 roll for twins, it has been decided that twins would be much
rarer. Rather, the only time there will be an even a chance of twins now will be
if the conception roll’s result is above 99. Usually, that’s a 1/50 chance
for even a CHANCE of twins. Of course,
if you use fertility potions on a perfectly healthy woman, that’s where
you’ll start to have problems.
But in this rare
occasion that you do get above a 99, you would roll a second conception roll. If
that second conception roll is also above the DC, congrats, you have twins. In
the very rare case that this would ALSO be above 99, roll again for triplets,
and so on.
Section 2 Example:
So let’s continue by
following Qi and Esti’s sexual escapades after she gave birth to Devan.
I’mma roll the following in GS:
<Estishia> !roll 1d100
DC 70 - Month 1 - Conception Threat Roll
* SkilletBot rolls a (1d100)
for Estishia with the description "DC 70 - Month 1 - Conception Threat
Roll" and gets 35.
It’s below 70, so we
stop here for that month.
<Estishia> !roll 1d100
DC 70 - Month 2 - Conception Threat Roll
* SkilletBot rolls a (1d100)
for Estishia with the description "DC 70 - Month 2 - Conception Threat
Roll" and gets 31.
Same for this month.
<Estishia> !roll 1d100
DC 70 - Month 3 - Conception Threat Roll
* SkilletBot rolls a (1d100)
for Estishia with the description "DC 70 - Month 3 - Conception Threat
Roll" and gets 99.
WHOAH! Well then. We
have to roll a conception roll now.
<Estishia> !roll 1d100
DC 70 - Month 3 - Conception Roll
* SkilletBot rolls a (1d100)
for Estishia with the description "DC 70 - Month 3 - Conception Roll"
and gets 28.
No kid.
The
rolling continued for quite a while
until I got to the 18th month:
<Estishia> !roll 1d100
DC 70 - Month 18 - Conception Threat Roll
* SkilletBot rolls a (1d100)
for Estishia with the description "DC 70 - Month 18 - Conception Threat
Roll" and gets 91.
<Estishia> !roll 1d100
DC 70 - Month 18 - Conception Roll
* SkilletBot rolls a (1d100)
for Estishia with the description "DC 70 - Month 18 - Conception Roll"
and gets 74.
Yay! Baby!
As you can see, it’s
hard to land with a kid by accident, though it does happen. Then again...
<Estishia> !roll 1d100
DC 70 - Conception Threat Roll - Random
* SkilletBot rolls a (1d100)
for Estishia with the description "DC 70 - Conception Threat Roll -
Random" and gets 63.
<Estishia> !roll 1d100
DC 70 - Conception Threat Roll - Random2
* SkilletBot rolls a (1d100)
for Estishia with the description "DC 70 - Conception Threat Roll -
Random2" and gets 84.
<Estishia> !roll 1d100
DC 70 - Conception Roll - Random2
* SkilletBot rolls a (1d100)
for Estishia with the description "DC 70 - Conception Roll - Random2"
and gets 72.
...you may just get
rather unlucky.
Section
3: Roll Screwing!
Of course, there are
ways that the fertility rolls can be modified – the aforementioned rules are
just the basics. Possible modifications to fertility rolls can be broken up into
two categories:
External
Factors (Changes to the Fertility Roll that Don’t Affect the Body): These
are forms of increasing/decreasing fertility that have nothing to do with
changing the state of either body (examples – external contraception, timing).
When these modifications are mentioned, they are only made to the conception
threat roll, NOT the actual conception roll.
Internal
(Changes to the Fertility Roll that Affect the Body): These are forms of
increasing/decreasing fertility that affect the body (examples – spells,
potions). These affect both the conception threat roll AND the actual conception
roll. Abuse of these methods can yield interesting results.
From there, there are
two subcategories: changes that increase the odds of fertility, and changes that
lessen the odds.
These additions or subtractions to
fertility are cumulative, if possible (when appropriate).
External Factors
Increasing
Fertility
It’s All About the Timing – if a
married couple is trying to conceive and use proper methods, they can add
anything from 30 to 50 to the conception threat roll, depending on how
knowledgeable they are and the frequency of sex.
<Estishia> !roll 1d100+50 DC 70 - Month
1 - Conception Threat Roll
* SkilletBot rolls a (1d100+50) for Estishia
with the description "DC 70 - Month 1 - Conception Threat Roll" and
gets 116.
<Estishia> !roll 1d100 DC 70 - Month 1 -
Conception Roll
* SkilletBot rolls a (1d100) for Estishia with
the description "DC 70 - Month 1 - Conception Roll" and gets 60.
As you can see, there’s no guarantee
it’ll work.
Decreasing
Fertility
It’s All About the Timing – if a
couple is NOT trying to conceive and they know what they’re doing, a couple
can subtract up to 10 from the conception threat roll, depending on how well
they know what they’re doing. The only reason this number can’t be higher is
because of how imperfect this method is.
External Contraception – Medieval
external methods of contraception aren’t exactly..good. Therefore, using
external contraception will only subtract 5 from the roll (and may be a bit
gross).
Internal Factors
Increasing
Fertility
Potions (female) – Fertility
potions from a Temple of Enshar aren’t an exact science (because it’s a
fertility blessing), so they are best used on women with fertility problems. I
wasn’t exactly sure how to mimic the problems, as not all fertility treatments
work in real life, and not all those that do work end up in multiples, but a
good number of them do. Therefore, I have decided that the Temple of Enshar
would offer potions at two strength levels: regular (+30 initial modifier), and
“Buy A New House NOW,” er, enhanced strength (+50 initial modifier). Potions
contain one dose and last for three in character days before it wears off (or
conception is achieved, you and you get three tries), but it does NOT negate any
bad DC changes on the female’s part.
So, how does this factor into the rolling
for each try? First, you take the initial modifier and tack it onto the
Conception Threat Roll (I’ll work with the +30 for now, assuming the DC is
75):
<Estishia> !skilletdice 1d100+30 CTR -
Try #1
* SkilletBot rolls a (1d100+30) for Estishia
with the description "CTR - Try #1" and gets 41.
Roll falls below DC, so we have to roll
for the second try, which would take place the next IC day.
<Estishia> !skilletdice 1d100+30 CTR -
Try #2
* SkilletBot rolls a (1d100+30) for Estishia
with the description "CTR - Try #2" and gets 73.
It’s above the DC, so then we roll for
a first conception, subtracting 10 from the modifier.
<Estishia> !skilletdice 1d100+20 CR1 -
Try #2
* SkilletBot rolls a (1d100+20) for Estishia
with the description "CR1 - Try #2" and gets 116.
Conception is confirmed with possibility
for twins (because the result is above 99). Roll again, subtracting 10.
<Estishia> !skilletdice 1d100+10 CR2 -
Try #2
* SkilletBot rolls a (1d100+10) for Estishia
with the description "CR2 - Try #2" and gets 12.
Twins is not confirmed because the roll
is below the DC, but we stop trying because we have a confirmed conception.
Should rolls continue to produce results above 99, continue following the
conception roll rules for multiples, subtracting 10 from the initial modifier
each time.
Note:
Should either of these potions be used on a relatively infertile female, stop
after the second conception roll, regardless of the result.
Potions (male) – a special
fertility potion used on males will cure their impotency for a month, negating
any bad DC changes caused by the male. They can be bought at the Temple of
Enshar.
Primal Urges (perfume) – This
rather expensive perfume is more precise than a potion, and is usually available
to the upper classes alone because of the high prices set by the Temple of
Enshar. It is used on the woman alone, and casts a spell that forces ovulation
and makes the woman smell rather alluring, so should a woman have sex within 24
hours of being dosed with this perfume, conception is guaranteed (unless the
male is impotent, of course). The only roll that would need to be done here
would be a second conception roll (regular DC, no modifiers) to see if the woman
was all ready fertile at the time of conception (all rules for conception rolls
apply here).
In the unlucky case that the perfume is
too strong (Ensharan priestesses usually throw these out), said second
conception roll would work as a female fertility potion with an initial modifier
of 50, which could be quite a disaster (same rules apply, but stop after the
fifth conception roll, regardless of the result).
The Key of Enshar – This will
probably never be used, but a couple in the light of the Key of Enshar will
become obsessed with mating. A child will be conceived with the couple, no
matter what the couple is, regardless of fertility.
Decreasing
Fertility
Potions (male/female) – Because
Enshar is the Primal of Procreation, Temples of Enshar refuse to sell such
potions (in fact, even asking could lead to a permanent curse). However,
alchemists will sell somewhat expensive potions that, once taken, will cause a
woman’s cycle to be stalled for a month or for a man to stop producing sperm
for a month (depending on who takes it). This eliminates the need to do any
rolls. Caution is advised, for misuse and abuse can lead to permanent
infertility.
Section
3 Example:
Let’s torture the couple some more and
assume that Qi`Nok wanted Estishia to have a kid, so they try for two months.
Because the couple is trying, we add 50 to the CTR roll, using the DC we found
in the first section (DC 70).
<Estishia> !roll 1d100+50 CTR
* SkilletBot rolls a (1d100+50) for Estishia with the
description "CTR" and gets 61.
No chance for conception. Qi tries the
NEXT month..
<Estishia> !roll 1d100+50 CTR Month 2
* SkilletBot rolls a (1d100+50) for Estishia
with the description "CTR Month 2" and gets 112.
Chance for conception. Note that we roll
for conception without the modifier.
<Estishia> !roll 1d100 CR1 Month 2
* SkilletBot rolls a (1d100) for Estishia with
the description "CR1 Month 2" and gets 4.
Conception fails. After these two months,
Qi becomes impatient. He believes that without the blessing from Enshar,
Estishia is relatively infertile. He buys an enhanced fertility potion from the
Temple of Enshar and coaxes Esti to take it, not knowing that Esti’s fertility
is perfectly fine. Mike drags my poor soul into GS and makes me roll for
conception according to the rules drawn out in the potion section:
<Estishia> !skilletdice 1d100+50 CTR
* SkilletBot rolls a (1d100+50) for Estishia
with the description "CTR" and gets 117.
Conception threat confirmed – roll for
first conception, lessening modifier by 10.
<Estishia> !skilletdice 1d100+40 CR1
* SkilletBot rolls a (1d100+40) for Estishia
with the description "CR1" and gets 109.
First conception confirmed with
possibility for twins – roll for second conception.
<Estishia> !skilletdice 1d100+30 CR2
* SkilletBot rolls a (1d100+30) for Estishia
with the description "CR2" and gets 120.
Second conception confirmed with
possibilities for triplets – roll again for third conception!
<Estishia> !skilletdice 1d100+20 CR3
* SkilletBot rolls a (1d100+20) for Estishia
with the description "CR3" and gets 99.
Oh..kay.. third conception confirmed with
possibility for quadruplets.
<Estishia> !skilletdice 1d100+10 CR4
* SkilletBot rolls a (1d100+10) for Estishia
with the description "CR4" and gets 34.
No quadruplets. However, Estishia is
impregnated with triplets, and will be kicking Qi’s ass in a few months before
Esti’s kids can kick inside her.
Now that you’re having a kid..
Okay, so you did all the rolls, and you
find that your character is pregnant.
Section
One: How Long Will Pregnancy Last?
In the interests of being extremely simple, I will base the months pregnancy will last based on the fertility class, like so:
Fertility Class | Pregnancy Duration | Stage Duration (9 Stages) |
Extremely Fertile | 6 months | 2.6 weeks per stage |
Very Fertile | 9 months | 4 weeks per stage |
Fertile | 12 months | 5.3 weeks per stage |
Somewhat Fertile | 15 months | 6.6 weeks per stage |
Barely Fertile | 18 months | 8 weeks per stage |
Yes, I know, oversimplified, but
conception was complicated enough. Oh, and those are IC days – you’ll need
to convert to RL days.
Section
Two: What Happens at Each Stage?
Look, ah, I was planning on posting a
whole guide here, but this stuff has real life reference. And since this guide
is long enough, I’m just going to throw you some tips on how to reference this
stuff in character. You can look on the Guide to Unlawful Carnal Knowledge for
what happens during each state according to D&D.
However, you can also look up real life
guides on pregnancy and use appropriate to race (elf pregnancies will be much
more comfortable than human pregnancies, for example), and there are two ways
you can do this:
Oversimplified version for real life
referencing: Just divide the pregnancy duration by three to get the number of
months per trimester. Then look up the several different trimesters on pregnancy
and play as appropriate.
More specific version for real life
referencing: Look up the individual months and just use the 9 months in a human
pregnancy to reference what happens in the 9 stages of other races’
pregnancies.
Multiple births – there are plenty of
good resources, you just have to look.
Just use whichever is more comfortable
for you. Oh, and if you’ve had a child yourself, than you’re much more
knowledgeable than any damn book, and you probably knew that all ready. *grin*
Section
3: Disaster?
A pregnant woman is at risk, especially
in Tantallon. If you thought pregnancy was difficult enough, try running from a
few demons in that condition! Sigh.
Conditions for Disaster: Abuse of alcohol
and other drugs, casting spells to the point of collapse, taking critical damage
in fights, steep illnesses, poison, witnessing traumatic events, time spells,
and wild magic surges.
Of course, what counts for a particularly
disastrous situation is common sense, and depends on the woman. Time spells are
tricky, however – the effects of any aging spells are split up between the
mother and child (for instance, if a woman was supposed to age a year, both
mother and child would age five months). Wild magic surges were just thrown in
there because quite a few of the rolls contort the state of the caster/target.
Anyway, should a condition for disaster
be reached, there is a 50% chance of miscarriage in the first trimester, a 25%
chance of miscarriage in the second trimester, and a 50% chance of a premature
birth in the third trimester.
A Note on Death - Obviously, any event
that ends the life of the mother will also terminate the pregnancy. Raise dead
will restore the mother to life, but the child will be stillborn. Resurrection
and true resurrection restore life to the mother and child. If the mother
miscarries or dies, the child is automatically killed unless childbirth is
expected in less than a month; in this case the child survives, but is likely to
require assistance.
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