Chapter One:

Geography and Environs

We must have passed this island several times, it was not till I was ordered to survey it that I discovered what rich soil and fertile grounds it had. Truly a land that Axius should have claimed far sooner. With great pride I hereby claim this, Mennald Island, in the name of the Axius Kingdom.

- Troras Mennald, Explorer, circa 285 AD

Geography of Relgard

Nestled on an island just forty miles south of Tantallon, in a small bay that extends up north into Tantallon and ends with Mennald Island in the very mouth of it resides Relgard. The town is located in the center of the north edge of the small island which is not even thirty square miles big and north of the Spearon Archipelago within the Eradina Sea. This island was chartered by explorers from Tantallon in the late 3rd century as an agricultural area to grow food to help support the growth of the Axius Kingdom. An area of excellent fishing grounds and very fertile farmland the island was claimed in 285 AD (After Damocles) with the establishment of a small dock where food could be shipped out from the established farms. Eventually Mennald City was established near the center of the island in the 4th century and Port Arennon was built and expanded into a town rather than a simple dock. Later in 718 AD, with the population on the island growing, the small farming community of Relgard was chartered into a town. It has existed like this and as a part of the Axius Kingdom as the county of Mennald for well over four centuries till gaining it's own independence following the crumbling of the Axius Kingdom in 714 AD. Since then the Kingdom of Mennald has been existing as peaceful as it always has been. Relgard occupies the north part of the island with one road leading south then forking to Port Arennon to the west and Mennald City to the east. Relgard is a town underneath the rule of the Kingdom of Mennald with Mennald City as the capital and the town is a secondary port, one of the two main farming communities on the island and the location of the new Relgard Arena, which is to be the new location for the Tournaments of Verdania that used to be held at Aelvius Castle till that Castle's own Arena's destruction in 718 AD.

    Relgard's defenses are rather light, as the town is newly formed however with the close proximity of Port Arennon and Mennald City as well as the relative safety and quiet of the town, there is hardly any need for concern. Never has a wall been needed to protect the town from a large attack force or siege so no defenses exist within this wall for just such a situation. The east and west areas are most vulnerable, with nothing but plains and forestlands in the way, and the north docks are virtually defenseless. The south road however, goes through Relgard Castle itself, with guards there at the gates checking any people and travelers they may find of questionable intent. Like all other towns on Mennald Island, Relgard has never been attacked by an army, naval or air force. It is the island's lack of strategic importance or any rich resources (Quartz, Metals, Gemstones) that a hostile force/nation would desire that has served as the town's best defense and what keeps any chances of an invasion to a minimal.

    The main gate, at the south end of Relgard Castle, is watched over by two guard towers. From that point, the road goes north into Relgard Castle, around the Arena, and then to another gate and dual towers before finally heading into the south part of the town of Relgard itself.  The dirt road extending south from Relgard castle moves down just under two miles, where it hits a fork to Mennald City (5 miles) and Port Arennon (4 miles). Located inbetween the fork and Port Arennon, one can find Thalevyn Manor (Once Bale Manor till Richtous Bale sold it a few years ago) on a one mile square plot along the southern center of the road. From Port Arennon, one can reach the farming community of Sergaer which lies 4 miles south of Port Arennon. Food from Sergaer and Relgard are both shipped out to Mennald City and Port Arennon to be sold in various markets for populace purchase and consumption. While Relgard's population has always been small (Mostly around 2,000 till it was chartered as a town in 718 AD, the land it occupies can support well close to around 10,000 people. At that point, a wall as well as the construction of more homes may be warrantedif the town wishes to continue expanding.

    An aerial view for any airship cruising in towards Relgard from the north shows a small village, mostly dominated by fields of wheat and farmland, among a field and a few sparse clusters of trees here and there set along the northern coast on a level grade of land with hardly any noticeable rise or fall among the landscape. The land here is lush and fertile with excellent soil kept well feed from rains of gentle storms that come in from the west and move out towards Damocles to the far east. The two towns and farming communities are spaced well enough on the rather small island with a total of sixteen square miles of forest found and the rest of it being grassy plains. No high or low points of altitude stand out here with most of the city at ten to twenty feet above sea level and any aerial visitors to the area are bound to be stopped and questioned of intent upon their landing by the Port Arennon Protectorate or the Relgard Protectorate. With no airship docking facilities on the entire island all airships usually prefer to head to Tantallon instead just around forty miles to the north. Due to the traffic of Damocles airships moving between Tantallon and Spearon most aerial monsters keep away, however if they manage to land on the island they will find a cold reception from the skittish locals who prefer their peace and quiet.

Internal Geography of Relgard

Relgard has never been big enough to be officially broken down into wards like Port Arennon or Tantallon, so each area is known for something that stands out among it or more for it's location within the town. 


The largest area is Relgard Castle itself, containing Relgard Keep (Home of Baron Gandrews Yontither), Relgard Arena, the Relgard Temple, Arennonmist Inn, various stables, two Robed Sentinels Wizard watchoffices/homes, the small market surrounding the Arena and finally Certus Services Relgard. The Castle is surrounded by a large wall, with various guard towers along it's length and has two gates to the north, Access to this area is not restricted, but guards may search wagons and horses and people coming in at random or if the situation warrants it. However entry into Relgard Keep, Certus Services and the Robed Sentinel buildings itself is restricted.
Just north of Relgard Castle, is the residential section of Relgard itself. Most of the people live within this area as well as into the dock area with the residential area stretching around towards the Relgard Drydocks and also to the west side of the dock area. The majority of the town's population lives here, mostly either Peasant or Civilian status.
At the north edge of Relgard are the Docks themselves, mostly made up of what shops and businesses can be found in the town as well as some of the better homes but no overly wealthy people live here. To the east of the docks are four Drydocks, able to accommodate small ships and build small ships as well such as fishing boats. Any people who do live here are usually between Civilian and Middle Class status. gy advancements found in the luxurious homes of the nearby Damocles Empire. A few shops dot the area however most businesses are found in the Privateer and Dock Wards.

Relgard as a Port

Relgard is more the secondary port for Mennald Island and is hardly as well known like Port Arennon. Relgard's port can accommodate around 20-40 ships, mostly smaller or medium sized ships. Larger boats would have to set anchor a few feet out from the port. The port itself is, like the one at Port Arennon, in a decent location and within less than a day's sail of well over 5 towns however only people going directly to Relgard would dock here. Most of the business is either Ferries, Trade ships or fishing ships. Waters off the coast of the docks quickly dive deep down to around two thousand feet where it keeps at that stable depth all the way out towards the Eradina Sea and past Spearon. Weather here follows a sub-tropical pattern with heavy rains and storms in the summer months and almost a tranquil mild winter in the colder months of the year. Rarely has a massive storm ever hit that caused much damage to the docks or ships located there so that added safety (Compared to the more stormy ports of Terangoth and the colder ports of Greyhelm) to ships that sail into the city. Naval defenses are handled by the Mennald Navy with a small defense force of one cruiser, three frigates and four destroyers stationed at Port Arennon. Most of the time the ships remain in port as overall area naval defense is handled by Damocles Naval forces from the Spearon Archipelago. and the nearby cities of Tantallon and Norcon. Rarely, if ever, are the seas patrolled by the ships of the Kingdom of Mennald.

Relgard's Subterranean Geography

Due to the proximity of Relgard to such deep ocean waters the sewer network is kept very close to the ground (between 3 to 8 feet above sea level) and consists mainly of a tangled web of crawl spaces no bigger than four feet tall and three feet wide. From this network most of the sewage water drains out from Relgard and into the nearby sea. Any underground digging, such as basements, is restricted along the dock area and rarely done due to the expensive nature of it.

    Drinking water comes from several wells dug along the city as well as from the Robed Sentinels who freely donate water made from "Create Water" spells to the populace. All town wells and fountains are guarded by the Sentinels, the Protectorate and Certus Services.

Population of the Town

Relgard's population rarely falls below 2,000 except in the extreme situations such as massive winters but rarely has that ever happened so the population averages around 3,000with a steady monthly growth. The majority of the population (%80) are humans with Elves of various varieties (%10), Dwarves (%5), Gnomes (%4) and Kender & Halflings (%1) making up the town population.

Geography of the Mennald Island Region

While this area is graphically covered by the East Axius Map we will go into a better discussion of the places found within the immediate range (40 miles of Relgard). Relgard is surrounded by nothing but lush grasslands and ocean with the exception of Gryth Forest which lies on the western edge of Mennald City. Several islands, far too small to be seen on many maps, dot the coastline of the entire island randomly with several on the rocky southeast tip of Mennald Island. The nearest land from Mennald Island would be the south coast of Dawnist which lies twenty miles to the north of Port Arennon. Besides that Mennald Island is alone in the ocean with Cylion 48 miles to the west, the western coast of the mainland of the Damocles Empire 128 miles to the east and the Spearon Archipelago (Also Damocles territory) 160 miles to the south.

Places of Interest

Thalevyn Manor

This was once the home of former Tantallon Governor and famed Vampire Hunter Richtous Bale but following his divorce from his now ex-wife Narei, he sold the land to Baron Thalevyn of Port Arennon.

Mennald City

The capital of the Kingdom of Mennald, this city is a modest but growing city of 260,000 citizens of the Kingdom of Mennald underneath the rule of King Githeran Suhlmar. The Kingdom of Mennald is a prosperous one due to the rich farming of the two communities as well as a small timber trade and profits from taxation and funds sent in from Relgard. While this city is not as advanced as Tantallon or those of the Damocles Empire it is still a fair and beautiful city.

Sergaer

This farming community of two thousand grows food which is shipped to Mennald City and then Port Arennon and is the chief source of food for those in the Kingdom of Mennald.

Port Arennon

The primary port of Mennald Island boasts a population of around 10,000 people and is the main sea traffic area for ships coming and going from Tantallon and heading out to the Eradina Sea. Food from Relgard and Sergaer is shipped in and then shipped out (Half of the food of Relgard departing from it's own dock) and nearly all imports bound for Mennald City also come in from this point. The main office of the Robed Sentinels as well as Certus Services Port Arennon are located here.

Gryth Forest

This small forest, only sixteen square miles, has a few dangers such as Kobolds and Owlbears and is visited by brave hunters or warriors seeking some easy training against very minor foes. At one time a dragon claimed a cave within this forest yet it was slain in 715 AD by Sir Gregir Tailension.

Chapter Two:

History of Relgard

Every crown's jewels are equally as important as the jewels it resides alongside despite how bigger or brighter the other jewels may gleam and shine. Relgard, like Mennald City, Waypoint, Gensania and Tantallon are all important jewels within the crown of the Axius Kingdom.

- Edgar Drake the 1st, King of Axius, circa 613 AD

((Under Construction!))

To understand where we are going one must understand where they have come from. Relgard's history is just as important as the history of any other town with the lands of Imperia.

The 3rd Century: Discovery

Well over two hundred years after the settlement of Tantallon, the King of Axius charged several to go out and seek new lands for the expansion of the Axius Kingdom. One such explorer, Troras Mennald, sailed out from Tantallon only to encounter a gale just near what is now Dawnist. As his ship beached for repairs he began to explore the small island and found it suitable for as a claim of the Axius Kingdom. However no towns or settlements were established except for a few small farms and a port to aid in shipping out the food to Tantallon. The island existed mainly as a farm till it the towns of Port Arennon and Mennald City were established in the 4th century.

The 4th Century: Establishment

 

The 5th Century: Growth

 

The 6th Century: Prosperity

 

The 7th Century: Peace

 

The 8th Century: Independence

 

A Timeline of Relgard's History

The AD (After Damocles) Calendar dates back to when Cortras Damocles established a new calendar a decade after the founding of the Kingdom of Dantania. The calendar is used by all the lands of the region with the exception of the Shadow Knight Empire and the Verax Empire who use their own established calendar system. 

285 AD: Mennald Island is claimed in the name of the Axius Kingdom as a farming island by Troras Mennald.
714 AD: Following the ousting of King Drevtori by the militant Kardius faction Grey Haven, Kardius forces withdraw from the city of Tantallon and claim the city of Waypoint. This move sends the Axius Kingdom into chaos momentarily till followers of the Dorandus Cult manage a religious coup and seize control of the Axius Kingdom from the new capital city of Gensania. Following this the county of Mennald declares it's independence with control over Mennald City and Port Arennon.
718 AD: The farming community of Relgard is granted a charter as the third town of the Mennald Kingdom, under the rule of Baron Gandrews Yontither. After this charter is granted, construction begins on the Relgard Arena in Oblivious of 718 AD. Full Completion of the Arena is expected in Aquas of 720 AD. Gandrew's Palace was also started around the same time and is expected to be finished in Cortrus of 720 AD. Several other constructions of note are started, but all finished by the middle of 719 AD.

The Relgard Protectorate is formed, and the docks and drydock facilities also built. The Protectorate numbers at 290 soldiers. (%10 of the population)

719 AD: With most of the construction finished, save for the Arena and Palace, the Arennonmist Inn and Certus Services Relgard is opened up in Daerilyus 719 AD. At the time of this the Arena is around half finished and the Palace is nearly finished.

Following his recent achievements, the people of Relgard demand a statue in honor to Baiganx Windfire. It is built and placed between Arennonmist Inn and the Arena.

 

Chapter Three:

The City Wards

((Under Construction!))

 

Chapter Four:

Places of Interest & Danger

((Under Construction!))

 

Chapter Five:

Law & Order

((Under Construction!))

I have sworn to uphold the laws and edicts of the Baron of Relgard and that of his majesty of the Mennald Kingdom. For much of my life I've dedicated myself to the goal of keeping the peace and I'm happy with that. In Relgard, if wrong is being done or the spirit of the law is broken, the situation will be corrected by me or the Protectorate, worry not of that. Law and order - sometimes it's all that keeps this town from turning into Terangoth.

- Port Arennon Protectorate Watch Captain Seran, circa 719 AD

The true power within the city lies in the hands of the men and women who maintain the peace of Relgard. The forces of law and order within the town are the Relgard Protectorate (the police force), the Robed Sentinels (magic control), Certus Services (mercenary guard) and the appointed and administered Magisters of the Mennald Kingdom (the judges). 

The Relgard Protectorate

The Protectorate, far more often seen by most citizens and visitors, are the town's daily domestic police, and do far more than arrest offenders. They may aid passersby with heavy loads, give directions, search for lost children, provide basic medical aid and referee gambling disputes or children's fights during a typical patrol.

    A Protectorate street patrol usually consists of four members, afoot, two being officers - a sergeant and a captain or lieutenant - and all are clad in leather and chain armor of green and black and armed with pikes and daggers. Reinforcements rushing to the scene of a dispute may be on horse and may wear all manner of armor and bear all manner of arms, as required. Protectorate patrols are many; all on-duty members of the Protectorate can enter any building or area in the town without hindrance or warning, unless specifically forbidden to by the Baron and search any person, place, or container at will. Certain areas of the town are, by tradition, lightly patrolled and others are very heavily patrolled. If a patrol encounters a major disturbance, they will blow the distinctive whistles they carry on their belts to summon aid, and one member of the patrol will immediately run to the nearest guardtower or guardport to spread the word, usually summoning additional aid from the Royal Guard, Certus Services or the Robed Sentinels if necessary.

    If a patrol makes an arrest, two of its four members must accompany an accused to a Magister immediately, the other two remaining on patrol, or if necessary assisting or protecting victims or abandoned property. If a vendor is arrested, the two patrol Protectorate who remain must guard his goods and conduct business for him to the best of their abilities, although they are not responsible for lost business or losses to monies or property in the arrested person's absence. One officer will be with each half of a split patrol, never staying together while their two subordinates go elsewhere together.

The Robed Sentinels

Certus Services

The Magisters & The Courts

Laws of Relgard

The citizens of Relgard are, by and large, a peaceful law-abiding people. Within a town and area of peace, respect for property and personal safety is high, and support for a strong, objective police force even more so. Much of the laws of Relgard are scribed and within easy view at any guardhouse for all who wish to see them. Ignorance is no excuse here as people coming into the town are expected to take it upon themselves to learn the laws of the land as they would be within any other civilized part of Imperia. A summary of sentences, the "Code Legal" is provided below.

Code Legal

Crimes and their corresponding sentences, as administered by the Baron and Magisters, can be roughly summarized as set forth below. This system is known as the "Code Legal" and is only a basis for sentencing, not absolute rules. Note that both the Baron and Magisters are free to determine absolutely guilt and innocence, and set any lesser sentence they consider fitting (or none at all) if a crime is deemed justified or largely harmless and unintentional.

    A single act can result in multiple charges, under one or more of the four "Plaints". Magisterial justice may be appealed to the Baron by anyone, but such appeals must be within nine days of the initial sentencing and noncitizens of Relgard must persuade a citizen of the town. to appeal on their behalf.

    The four Plaints are the four different classes of aggrieved parties, or those who are injured by a crime. They are Crimes Against The Baron, Crimes Against The Town, Crimes Against the Primals and Crimes Against Citizens. Under each Plaint are four classes of crimes. These four types of offenses are Severe; Serious; Lesser; and Minor.

    The sentences have been set forth below in a chart to save space. After the letter that denotes a type of punishment, an amount (of time or money) usually follows. The city is empowered to seize and sell the property of a convict to realize the money needed to satisfy the payment of fines or damages, without the consent of a convict. The family, clan, guild, or business partners of a convict are never liable for the payment of a convict's fines or damages, unless they can be proven to have aided, abetted, ordered, or coerced a convict into the criminal activity in question.

    Temples, Churches and priesthoods are not permitted to pass or carry out sentences under the Third Plaint; only officers of the city may do so.

    Convicted beings may owe fines to the city and pay as they can over time, but only upon permission of the Baron or Magister, who will typically demand at least a partial payment immediately.

Sentences

  1. Death (Instant)

  2. Death (upon conviction)

  3. Exile or Ban Against Future Entry

  4. Mutilation (loss of offending extremities, branding)

  5. Enforced Hard Labor

  6. Imprisonment (dungeon)

  7. Imprisonment (light work in the town)

  8. Fine (payable to Town)

  9. Damages (payable to injured party)

  10. Edict Against Convicted (public pronouncement forbidding convicted to do something; e.g. continue in present business, repeat circumstances that lead to offense, etc.)

The First Plaint: Crimes Against the Baron

Severe Offenses

Serious Offenses

Lesser Offenses

Minor Offenses

The Second Plaint: Crimes Against The Town

Severe Offenses

Serious Offenses

Lesser Offenses

Minor Offenses

The Third Plaint: Crimes Against The Primals

Severe Offenses

Serious Offenses

Lesser Offenses

Minor Offenses

The Fourth Plaint: Crimes Against Citizens

Severe Offenses

Serious Offenses

Lesser Offenses

Minor Offenses

Trials & Sentencing

There is no bail in Relgard, although the Baron can dismiss charges at will however this is rarely done, There are no lawyers in Relgard, although there are a few "professional witnesses" who for a fee will state a case to their client's best advantage before a Magister or Judge. Expulsion from the city is the fate of any of these who are caught swearing they saw something that did not in fact occur, or that they were not present to see. Several minor clerics earn regular incomes for themselves or their temples by casting detect lie magics from behind concealing tapestries at a sign from a Magister. The fee paid by the city is 500 silver per spell cast, and so this service is used only in the most delicate of important cases.

    The death penalty is customarily employed only to deal with dangerous and incurable lunatics, murderers, and those who commit acts of treason against the city of the Lords. Sentences of death are usually carried out on the battlements of the Palace if commoners or soldiers must die - for death in such cases is by hanging usually at highsun (noon). Nobles die by the sword, such beheadings are usually carried out in front of the Palace gates. Floggings are more often carried out in the Court, but may be carried out anywhere if an example to the citizenry of a particular neighborhood is intended.   

 

 


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