Class and Type: Solar-Class Fast Warship
Commissioning Date: 722.
Sections/Items

SU Cost

Silver Cost

SU Cost

Silver Cost

Hull Systems   Tactical Systems  
Size: 9 (Separates into ships of size 6 and 3. Valkyrie section & Hyperion section)   Forward Pulse Cannon (4) 16 86,000
Valkyrie Length: 304.8 Meters/ 1,000 Feet
Hyperion Length: 182.88 Meters/ 600 Feet
4,876,800 Type: 1
Valkyrie Beam: 152.4 Meters/ 500 Feet
Hyperion Beam: 15.24 Meters/ 50 Feet
3,352,800 Damage: 40 [4 Power]
Valkyrie Height: 45.72 Meters/ 150 Feet
Hyperion Height: 15.24 Meters/ 50 Feet
1,828,800 Shots per Round: 2
Decks: 20 (15 Valkyrie/5 Hyperion) Targeting System: Class 1
Mass ? metric tonnes/ 76,500 Airship Tonnage Accuracy: 5/6/8/11
SU's Available: 2,700 (1,800 V/900 H) Range: 50/1,500/3,000/4,900
SU's Used: 3,021 Location: Forward
Closed Hull Design -54 +5% Firing Arc: Forward

Hull

  Port Pulse Cannon (8) 32 172,000
Outer 36 Type: 1  
Inner 36 Damage: 40 [4 Power]  
Resistance   Shots per Round: 2  
Outer Hull: 8 9 150,000 Targeting System: Class 1  
Inner Hull: 8 9 150,000 Accuracy: 5/6/8/11
Hull Reinforcement Generator   Range: 50/1,500/3,000/4,900  
Main: HRG-04 (Protection 70/110) [1 Power/10 Protection/round] 30 400,000 Location: Mid Port
Backup: None 0 0 Firing Arc: Forward  
Specialized Hull: Landing Gears, High Altitude Capability 9 45,000 Starboard Pulse Cannon (8) 32 172,000
Personnel Systems   Type: 1  
Fleet/DIAF/Passengers/Evac 504/222/106/1,500   Damage: 40 [4 Power]  
Crew Quarters (Enough for 832)   Shots per Round: 2  
Barracks: House 120 crewmembers 2 50,000 Targeting System: Class 1  
Spartan: 100 5 50,000 Accuracy: 5/6/8/11
Basic: 500 50 500,000 Range: 50/1,500/3,000/4,900  
Expanded: 10 2 25,000 Location: Mid Starboard
Luxury: 2 2 10,000 Firing Arc: Forward  
Ultimax Containment Unit: 20 [10 Power/Round] 1 150,000 Aft Pulse Cannon (3) 12 64,500
Environmental Systems   Type: 1
Basic Life Support [12 Power/Round] 36 100,000 Damage: 40 [4 Power]
Reserve Life Support [6 Power/Round] 18 25,000 Shots per Round: 2
Emergency Life Support 18 25,000 Targeting System: Class 1
Consumables: One Year's Worth 9 - Accuracy: 5/6/8/11
Food Processing: Galley, Food Creation System, Food Stores [5 Power/Round] 38 125,000 Range: 50/1,500/3,000/4,900
Industrial Fabrication: Mark V [4 Power/Round] 18 150,000 Location: Forward
Mining Processing Facility: None 0 0 Firing Arc: Forward
Medical Facilities: 4 [4 Power/Round] 30 60,000 Forward Torpedo Launcher (2) 34 60,000
EMU: None 0 0 Standard Load: Damocles Type V (290 Damage)
Recreational Facilities: 6 [12 Power/Round] 48 144,000 Spread: 2  
Personnel Transportation System: Lifts, Stairs, Ladders & Access Crawlways [2 Power/Round] 27 36,000 Range: 70/2,000/6,000/10,000 ft.
Fire Suppression System: [1 Power/Round when Active] 9 45,000 Targeting System: Accuracy 5/6/8/11
Cargo Holds System: ? Tons
Locations: ?
1 SU = ? lbs.
5 - Power: 20 [5 expended per Torpedo]
Escape Pods
Number: 220
Capacity: 4 persons per pod
11 572,000 Location: Forward Port and Starboard
Engine Systems Firing Arc: Forward, but is Self Guiding
Mana Propulsion System Port Torpedo Launcher (4) 68 120,000
Engines: DEC-M-10
Speed: 87/116/140 MPH [1 Power/3 mph]
Altitude: 12,675/16,900/20,280 ft.
Downratings: 25% to Speed & Altitude (Size) 12% to Speed & Altitude (SU Exceeded)
Upratings: 3% to Speed (Closed Hull),
138 18,000,000 Standard Load: Damocles Type V (290 Damage)
MIS: Type A (1-4 Hours of Maximum Speed) 2 10,000 Spread: 2  
Maneuvering Thrusters Range: 70/2,000/6,000/10,000 ft.
Type: Class 8 (.75/.95) [8/10 Power/Round] 40 300,000 Targeting System: Accuracy 5/6/8/11
Docking Thrusters (2.5 mph) [2 Power/Round when in use] 9 9,000 Power: 20 [5 expended per Torpedo]
Power Systems Location: Forward Port and Starboard
Airship Power Core Firing Arc: Forward, but is Self Guiding
Type: Reaction Chamber Type 1 (generates 4,100 Power/Round)
Location: Aft section
Regenerates: 20 Power/Round
300 5,000,000 Starboard Torpedo Launcher (4) 68 120,000
Maneuvering Thrusters: Class 8 (generates 64 Power/Round) - - Standard Load: Damocles Type V (290 Damage)
Auxiliary Power: None 0 0 Spread: 2  
Emergency Power: None 0 0 Range: 70/2,000/6,000/10,000 ft.
Power Converter [1 Power/Round when in use] 1 17,000 Targeting System: Accuracy 5/6/8/11
Mana Flow System: Standard power flow, +10 Power Transfer/round 46 72,000 Power: 20 [5 expended per Torpedo]
Standard Useable Power: 4,164 Location: Forward Port and Starboard
Operations Systems Firing Arc: Forward, but is Self Guiding
Bridge: Deck 5 45 675,000 Torpedoes Carried: 500 Type V 50 -
Separation Systems [10 Power/Round Standby. 10 Expended/Use] 9 300,000 Targeting/Tactical Sensors: Class 2 9 100,000
Archive/Informational Access Crystal Strength: 8
Crystal 1: Deck ? [5 Power/Round] 18 315,000 Power: [1 Power/Round]
Crystal Informational Relays 27 351,000 Bonus: +1
Sensor Systems Shields (Forward, Aft, Port, Starboard)
Long Range Sensors [5 Power/Round] 26 Shield Generator: Class 6 (Protection 1010) [101 Power/Round 216 1,200,000
Range Package: Mark VI (Accuracy 3/4/7/10) 700,000 Shield Grid: Type B (33% Increase) 36 1,200,000
High Resolution: ? Miles (.5/.6-1.0/1.1-3.5/3.6-5.0)? Threshold Generator: Class 6 (Threshold 300) 126 2,000,000
Low Resolution: ? Miles (1/1.1-3.0/3.1-8.0/8.1-12)? Recharging System: Class 3 (45 seconds) 54 1,200,000
Strength Package: Class 4 (Strength 4) 25,000 Backup Shield Generators: 4 (1 per shield) 9 300,000
Gain Package: Standard 10,000 Auto-Destruct System 9 45,000
Lateral Sensors [5 Power/Round] 8 Transit Drives
Strength Package: Class 4 (Strength 4) 25,000 Ethereal Slipstream Drive (Type 1-X) 80 1,000,000
Gain Package: Standard 1,000 Additional Systems
Navigational Sensors [5 Power/Round] 8 Pulse Cannon Control Room 9 -
Strength Package: Class 4 (Strength 4) 25,000 Torpedo Control Room 9 -
Gain Package: Standard 1,000 Hyperion Control Room 9 -
Probes: 0 0 - Hyperion Cannon 750 20,000,000
Flight Control Systems Power: [500 Power/Round]
Autopilot: Moderate  11 200,000 Targeting System: Accuracy 6/7/9/12
Cartographic Archive Crystal  Range: Based on selected function
Main: Class 1 [0 Power/Round] 0 421,875 Damage: Based on selected function
Backups: 0 0 0 Auxiliary Aircraft Systems
Kinetic Buffers  Hangar Bay: Capacity for 58 Size Worth of Ships 116 2,900,000
Main  90 405,000 Standard Compliment: 15 Wasps, 2 Wraiths, 10 Stingers, 5 Venom, 3 Needle & 3 Shadowskimmers
Strength: 15 [3 Power/Round] Location: Aft, Decks 2 & 3  
Number: 5
Backup  14 121,500
Strength: 10 [2 Power/Round]
Number: 3
Attitude Control [3 Power/Round] 3 9,000
Communications Systems
Type: Class 3 [2 Power/Round] 10 200,000
Strength: 3
Security: -3
Booster: None 0 0
Security Enhancements: Class 2 200,000
Language Index Crystal: Yes [1 Power/Round when Active] 1 3,000
Emergency Communications: Yes [2 Power/Round when Active] 1 5,000
Teleporters
Type: Personnel [1 Power/Round] 14
Pads: 6 [3 Power Expended/Full use] 240,000
Emitter/Receiver: Type 2 (1,500 ft range) 120,000
Teleport Crystals: Class B (Strength 2) 40,000
Number and Location: Two. One each on Decks ? & ?
Type: Cargo [1 Power/Round] 6
Pads: 2,000 lbs. [12 Power Expended/Full use] 240,000
Emitter/Receiver: Type 1 (1,200 ft range) 50,000
Teleport Crystals: Class A (Strength 1) 10,000
Number and Location: Deck ? 
Cloaking Device
Class 1: 20 Power/Active
+1 Difficulty to Detect
12 150,000
Security Systems
Rating: 4 [4 Power/Round] 16 300,000
Anti-Intruder Systems: Yes [1 Power/Round] 9 54,000
Internal Force Fields [1 Power/ 3 Strength]  9 24,300
Brigs: 8 [4 Power/Round/Brig when Active]
Science Systems
Rating: N/A 0 0
Specialized Systems: None 0 0
Laboratories: 0 0
Fleet Crew Breakdown: 504 Officers & Crewmen
Command: 96
Engineering/Technical: 71
Operations/General: 106
Security/Tactical: 125
Medical/Support: 56
Science/Research: 50
 
100 Officers/404 Enlisted
Air Force Crew Breakdown: 222 Officers & Crewmen
Command: 12
Engineering/Technical: 152
Pilots: 58
 
88 Officers/134 Enlisted
Power Usage
Available Power: 4100
Basic Systems
HRG: 7
Life Support: 18
Food Processing: 5
Industrial Fabrication: 4
Medical: 4
Recreation: 12
Lifts: 2
Separation Systems: 10
Archive Crystal: 5
Sensors (Long, Lateral, Navigation): 15
Kinetic Buffers: 21
Attitude Control: 3
Communications: 2
Teleporters: 3
Security (w/Brigs On): 37
Ethereal Slipstream Drive: 120
Basic Systems Power Demand: 268
Available Power: 268/3832
Propulsion Systems
Mana Propulsion System (Cruising/Max Sustain/Max): 30/40/48
Maneuvering Thrusters: 8
Propulsion Power Demand (Cruising): 38
Available Power: 306/3794
Tactical Systems
Shields: 404
Tactical Scanners: 1
Cannons: 92
Torpedo Launchers: 200
Hyperion Cannon: 500
Tactical Systems Power Demand: 1197
Available Power: 1503/2597
Additional Power
Maneuvering Thrusters Power: 64
Total Additional Power: 64
Available Power: 1503/2597/64
Optional Systems
Fire Suppression Systems: 1
Docking Thrusters: 2
Power Converter: 1
Language Index Crystal: 1
Emergency Communications: 2
Cloaking Device: 40
Ultimax Units: 10
Optional Systems Power Demand: 57
Available Power: 1503/57/2540/57
Tactical Report
Total Shield Protection: 1010/Grid
Damage "Soak" (Max Threshold + Hull Resistance): 316
Impervious Damage (1/4th Threshold + Hull Resistance): 91
Maximum Forward Weapon Damage Potential: 587
Maximum Aft Weapon Damage Potential: 90
Maximum Port Weapon Damage Potential: 957
Maximum Starboard Weapon Damage Potential: 957
Weapon Power Consumption: 284
Financial Report
Airship Value (Before Open/Closed Hull Adjustment): 72,239,575 Silver
Airship Value (After Open/Closed Hull Adjustment): 75,851,554 Silver
 
Description and Notes
Fleet Data: The Solar Class Fast-Warship; Designed by Alarin James Cross was originally designed to be a 
Battle Style Carrier, able to carry a formidible fighter compliment, aswell as hold her on against enemy
ships. Later on, the Solar recieved a weapons upgrade from Cross. Alarin had managed to create a weapon
based off information gathered off a Shadow Knight "Fiend" Fighter's Magic Weapon system. This weapon was capable of taking actual spells and transferring them through a large cannon and several focus points to
drastically increase the spell by both size and damage. This weapon was later named the "Hyperion Cannon". 

After being fitted with this weapon, several other changes were made to the Solar. Her auto-gun grid was
completely removed, aswell as the baisic Science Labs she carried to make room for more pulse cannons and torpedo launchers. The Solar was turned from an Battle Carrier, to an aggressive Quick-Strike Airship,
perfect for taking out large enemy capital ships, bases and installations with ease. Used by the Damocles
Empire in Cross' timeline, the Solar proved itself to be able to dish out a great amount of damage, and
sustain a great amoutn fo damage. The last refit that the Solar recieved was a variant of Verax MVAM
technology and Damocles' bridge seperation Technology. The Hyperion cannon was refitted with it's own
engines, aswell a seperation module, allowing the weapon to seperate from the Main Section of the ship. 
This was done after a tradgedy aboard the DIS Solar from Mister Cross' timeline. If the Hyperion Cannon
ruptures and breaches, the Hyperion Cannon will cause an explosion equal to almost twice the explosion
a reaction chamber core would cause if breached. Thsi was discovered when a a team of Shadow Knight "Hydra" class ships ambushed the DIS Solar and destroyed her Hyperion Cannon. Damocles deemed the weapon far too important to the war effort to simply stop producing it, so the retrofitted the Cannon with an ability similar to the Reaction Chamber Core's ejection system. The Hyperion Cannon can be launched from Main Section of the ship and flown to a safe distance, and either be fixed, or to explode at a safe distance.

When Valkyrie fires everything but Hyp, it counts as a Size 6. When Hyp fires, Hyp counts as a Size 3. Same odds of hitting based on Valk and Hyp Size. Each section must be specificlly targetted.

Noteworthy vessels/service records/encounters: DIS Valkyrie, DCC 2376-B (720-722) Involved in an temporal incident which lead to the ship and crew's arrival to this timeline, Involved in the Defence of Nore Quenderin against the Shadow Knight Empire, Cause of the destruction of an Overseer
Skybase while attached to the 1st Imperial Task Force, Spent 4 months in patrol around Tantallon in Axius Airspace and was involved in the capture of several criminals, aswell as the city's defence, Acted as the Flagship for the Persanthian Empire durring it's war against the Shadow Knights. Refitted to be Damocles first Spell Jammer (722) DIS Solar, DCC 10921 (722) participated in mock engagement against the DIS Victory which ended with the decision to mass produce the Solar Class.