 |
Class and Type:
Shadowrunner-Class Courier
Commissioning Date: 696 |
| Sections/Items |
SU Cost |
Silver Cost |
|
SU Cost |
Silver Cost |
| Hull Systems |
|
|
Tactical Systems |
|
|
| Size: 2 |
|
|
Shields (Forward, Aft, Port, Starboard) |
|
|
| Length: 9.144 Meters/ 30 Feet |
|
91,440 |
Shield Generator: Class 3 (Protection 410) [41
Power/Round |
24 |
300,000 |
| Beam: 6.096 Meters/ 20 Feet |
|
121,920 |
Shield Grid: Type A (25% Increase) |
4 |
800,000 |
| Height: 5.1816 Meters/ 17 Feet |
|
155,448 |
Threshold Generator: Class 3 (Threshold 136) |
16 |
800,000 |
| Decks: 2 |
|
|
Recharging System: Class 1 (75 seconds) |
4 |
300,000 |
|
Mass: 131.8
metric tonnes/ 10.2 Airship Tonnage |
|
|
Backup Shield Generators: 4 (1 per shield) |
2 |
75,000 |
| SU's Available: 485 |
|
|
Auto-Destruct System |
2 |
10,000 |
| SU's Used: 478.5 |
|
|
Transit Drives |
|
|
| Open Hull Design |
10 |
-15% |
None |
|
|
|
Hull |
|
|
Additional Systems |
|
|
| Outer |
8 |
|
None |
|
|
| Inner |
8 |
|
|
|
|
| Resistance |
|
|
|
|
|
| Outer Hull: 2 |
0 |
0 |
|
|
|
| Inner Hull: 2 |
0 |
0 |
|
|
|
| Hull Reinforcement Generator |
|
|
|
|
|
| Main: HRG-04 (Protection
70/110) [1 Power/10 Protection/round] |
23 |
400,000 |
|
|
|
| Backup: None |
0 |
0 |
|
|
|
| Specialized Hull: Landing
Gears, High Altitude
Capability |
4 |
30,000 |
|
|
|
| Personnel Systems |
|
|
|
|
|
| Crew/Passengers/Evac 15/25/60 |
|
|
|
|
|
| Crew Quarters (Enough for 40) |
|
|
|
|
|
| Barracks: None |
0 |
0 |
|
|
|
| Spartan: 20 |
1 |
10,000 |
|
|
|
| Basic: None |
0 |
0 |
|
|
|
| Expanded: None |
0 |
0 |
|
|
|
| Luxury: None |
0 |
0 |
|
|
|
| Environmental Systems |
|
|
|
|
|
| Basic Life Support [5
Power/Round] |
8 |
100,000 |
|
|
|
| Reserve Life Support [3
Power/Round] |
4 |
25,000 |
|
|
|
| Emergency Life Support |
4 |
25,000 |
|
|
|
| Consumables: Three Month's
Worth |
1 |
- |
|
|
|
| Food Processing: None |
0 |
0 |
|
|
|
| Industrial Fabrication: None |
0 |
0 |
|
|
|
| Mining Processing Facility:
None |
0 |
0 |
|
|
|
| Medical Facilities: None |
0 |
0 |
|
|
|
| Recreational Facilities: None |
0 |
0 |
|
|
|
| Personnel Transportation
System: Ladders & Access Crawlways |
2 |
5,000 |
|
|
|
| Fire Suppression System: [1
Power/Round when Active] |
2 |
10,000 |
|
|
|
Cargo Holds System: 1.2 Tons
Capacity
Locations: Deck 2
1 SU = 600 lbs. |
4 |
- |
|
|
|
Escape Pods
Number: 20
Capacity: 4 persons per pod |
1 |
52,000 |
|
|
|
| Engine Systems |
|
|
|
|
|
| Mana Propulsion System |
|
|
|
|
|
Engines: DGE-H-SR1
Speed: 156/208/250 MPH [1 Power/4 mph]
Altitude: 12,000/16,000/19,200 ft.
Upratings: 4% to Speed. (Packages)
|
58 |
540,000 |
|
|
|
| MIS: Type G (10 Hours of
Maximum Speed) |
14 |
70,000 |
|
|
|
| Maneuvering Thrusters |
|
|
|
|
|
| Type: Class 4 (.6/.8) (150
mph/200 mph) [6/8 Power/Round] |
20 |
125,000 |
|
|
|
| Docking Thrusters (2.5 mph) [2
Power/Round when in use] |
2 |
2,000 |
|
|
|
| Power Systems |
|
|
|
|
|
| Airship Power Core |
|
|
|
|
|
Type: Class 7 (generates 350
Power/Round)
Location: Aft section |
80 |
200,000 |
|
|
|
| Maneuvering Thrusters: Class 4
(generates 32 Power/Round) |
- |
- |
|
|
|
| Auxiliary Power: 1 Crystal
Battery (generates 5 Power/Battery/Round) |
3 |
2,500 |
|
|
|
| Emergency Power: Type C
(generates 35 Power/round) |
35 |
15,000 |
|
|
|
| Mana Flow System: Standard
power flow |
10 |
16,000 |
|
|
|
| Standard Useable Power: 382 |
|
|
|
|
|
| Operations Systems |
|
|
|
|
|
| Bridge: Forward Section, Deck 2 |
10 |
675,000 |
|
|
|
| Archive/Informational Access
Crystal |
|
|
|
|
|
| Crystal 1: Deck 2 [5
Power/Round] |
4 |
70,000 |
|
|
|
| Crystal Informational Relays |
6 |
78,000 |
|
|
|
| Sensor Systems |
|
|
|
|
|
| Long Range Sensors [5 Power/Round] |
33 |
|
|
|
|
| Range Package: Mark VI (Accuracy
3/4/7/10) |
|
700,000 |
|
|
|
| High Resolution: 5 Miles
(.5/.6-1.0/1.1-3.5/3.6-5.0) |
|
|
|
|
|
| Low Resolution: 13 Miles (1/1.1-3.5/3.6-9.0/9.1-13) |
|
|
|
|
|
| Strength Package: Class 6 (Strength 6) |
|
35,000 |
|
|
|
| Gain Package: Class 1 (+1) |
|
20,000 |
|
|
|
| Lateral Sensors [5 Power/Round] |
15 |
|
|
|
|
| Strength Package: Class 6 (Strength 6) |
|
35,000 |
|
|
|
| Gain Package: Class 1 (+1) |
|
2,000 |
|
|
|
| Navigational Sensors [5 Power/Round] |
14 |
|
|
|
|
| Strength Package: Class 6 (Strength 6) |
|
35,000 |
|
|
|
| Gain Package: Class 1 (+1) |
|
2,000 |
|
|
|
| Probes: 0 |
0 |
- |
|
|
|
| Flight Control Systems |
|
|
|
|
|
| Autopilot: Horrid [1 Power/Round when in
use] |
4 |
50,000 |
|
|
|
| Cartographic Archive Crystal |
|
|
|
|
|
| Main: Class 3 (+2) [2 Power/Round] |
4 |
750,000 |
|
|
|
| Backups: 1 |
1 |
187,500 |
|
|
|
| Kinetic Buffers |
|
|
|
|
|
| Main |
4 |
18,000 |
|
|
|
| Strength: 25 [3
Power/Round/Buffer] |
|
|
|
|
|
| Number: 1 |
|
|
|
|
|
| Backup |
1 |
9,000 |
|
|
|
| Strength: 17 [2
Power/Round/Buffer] |
|
|
|
|
|
| Number: 1 |
|
|
|
|
|
| Attitude Control [1
Power/Round] |
.5 |
2,000 |
|
|
|
| Communications Systems |
|
|
|
|
|
| Type: Class 6 [2 Power/Round] |
12 |
500,000 |
|
|
|
| Strength: 6 |
|
|
|
|
|
| Security: -2 |
|
|
|
|
|
| Booster: Model 2 (15% Range Boost) |
6 |
360,000 |
|
|
|
| Security Enhancements: None |
0 |
0 |
|
|
|
| Language Index Crystal: Yes [1
Power/Round when Active] |
1 |
3,000 |
|
|
|
| Emergency Communications: Yes
[2 Power/Round when Active] |
1 |
5,000 |
|
|
|
| Security Systems |
|
|
|
|
|
| Rating: 1 [1 Power/Round] |
4 |
75,000 |
|
|
|
| Anti-Intruder Systems: Yes [1
Power/Round] |
2 |
12,000 |
|
|
|
| Internal Force Fields [1 Power/
3 Strength] |
2 |
5,400 |
|
|
|
| Brigs: 1 [4 Power/Round/Brig
when Active] |
|
|
|
|
|
| Science Systems |
|
|
|
|
|
| Rating: N/A |
0 |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Crew Breakdown:
15 Officers & Crewmen |
|
|
| Command: 2 |
|
|
|
|
|
| Engineering/Technical: 4 |
|
|
|
|
|
| Operations/General: 5 |
|
|
|
|
|
| Security/Tactical: 2 |
|
|
|
|
|
| Medical/Support: 1 |
|
|
|
|
|
| Science/Research: 1 |
|
|
|
|
|
| |
|
|
|
|
|
| 7 Officers/8 Enlisted |
|
|
|
|
|
| |
|
|
|
|
|
| Power Usage |
| Available
Power: 350 |
 |
| Basic Systems |
| HRG: 7 |
| Life Support: 8 |
| Archive Crystal:
5 |
| Sensors (Long,
Lateral, Navigation): 15 |
| Cartographic
Crystal: 2 |
| Kinetic Buffers:
5 |
| Attitude
Control: 1 |
| Communications:
2 |
| Security
(w/Brigs On): 6 |
| Basic Systems
Power Demand: 51 |
 |
| Available
Power: 51/299 |
  |
| Propulsion
Systems |
| Mana Propulsion
System (Cruising/Max Sustain/Max): 39/52/63 |
| Maneuvering
Thrusters: 6 |
| Propulsion
Power Demand (Cruising): 45 |
 |
| Available
Power: 96/254 |
   |
| Tactical Systems |
| Shields: 164 |
| Tactical
Systems Power Demand: 164 |
 |
| Available
Power: 260/90 |
    |
| Additional Power |
| Maneuvering
Thrusters Power: 32 |
| Auxiliary
Crystal Batteries: 5 |
| Emergency Power:
35 |
| Total
Additional Power: 72 |
 |
| Available
Power: 260/90/72 |
     |
| Optional Systems |
| Fire
Suppression Systems: 1 |
| Docking
Thrusters: 2 |
| Autopilot: 1 |
| Language Index
Crystal: 1 |
| Emergency
Communications: 2 |
| Optional
Systems Power Demand: 7 |
 |
| Available
Power: 260/7/83/72 |
      |
|
|
| Tactical Report |
| Total Shield
Protection: 410/Grid |
| Damage
"Soak" (Max Threshold + Hull Resistance): 140 |
| Impervious
Damage (1/4th Threshold + Hull Resistance): 38 |
|
| Financial
Report |
|
|
| Airship Value
(Before Open/Closed Hull Adjustment): 7,910,208 Silver |
|
|
| Airship Value
(After Open/Closed Hull Adjustment): 6,723,677 Silver |
|
|
| |
|
|
|
|
|
| Description and
Notes |
|
|
| Fleet Data:
The Shadowrunner project got it's start in 693 AD as a personal
airship for Chief Engineer of the D.I.S. Victory Derek Gideon.
The Victory underwent a modification, giving it a specialized
hanger bay in which the Shadowrunner itself was slowly constructed and
used in several missions by the Victory. Derek Gideon also used
it to test an experimental planar portal generator, or what many call
the father to the Ethereal Slipstream Drive. In the very first field
test in 694 AD, the Shadowrunner was propelled at 50 miles per minute,
returning out of the slipstream 10 minutes later and 500 miles away. It
had reached a speed of 3,000 miles per hour, and crossed 500 miles in
ten minutes. It took the D.I.S. Victory (693 refit) just under 5
hours at maximum speed to reach the Shadowrunner's exit point. Later
field runs however had the Shadowrunner only able to attain this speed
again however only for 30 seconds, able to make 25 mile hops. This was
amazing considering the fastest ship at the time (Pegasus class) would
need 14 minutes at maximum speed to reach the same distance. Later tests
showed however that the same results could not be produced for any other
ship as Damocles Engineers at the time had trouble stabilizing the
ethereal fields, altering the tunnel size to accommodate a ship larger
than a Shadowrunner, or maintaining a stable tunnel for more than 30
seconds. Also the drive was meant to travel to another plane, however
this proved to be a failure despite the fact Derek Gideon had just accidentally
stumbled upon Ethereal Slipstream theory. It would take Damocles 24
years before they could make a working ESD model. In the following year,
Derek Gideon attempted again, however with only marginal success as he
used a standard portal generator, rigged with his Drive (Called the ESD
Type SR1X today) and attempted another planar crossing. He managed to
get the Shadowrunner there, but had only a ten minute window in which to
return back from the plane he traveled to. Second tests proved a
failure, but Damocles would later stabilize the devices as the
Mistwalker and Miststormer Modules decades later. The Shadowrunner was
placed into drydock at Norcon Yards following the decommissioning of the
D.I.S. Victory in 696 AD, then later commissioned as a Courier
class but sans the experimental drives and upgraded with technology
gleamed from the Pegasus class and that was currently under development
for the Marauder and Avenger classes. The Shadowrunner is a two deck
ship, with an open hull, and designed in the same look as the Defender
class without the top deck section found at the rear of the Defender. A
few ladders and access crawlways make moving through the ship rather
cramped, and it has an adequate cargo hold for the ship's mission
profile. The Shadowrunner is normally used for high speed supply and
personnel runs, having strong enough shields to withstand a severe
pounding and more than enough speed to outrun anything pursuing it. The
Shadowrunner is the ship of choice among civilian markets, as people
view the Shadowrunner as fast, sleek and dependable. The Shadowrunner
however has not enjoyed the same amount of favor in the Damocles Fleet,
as many view it to be far too expensive for a ship of it's mission
profile. The Shadowrunner never had a chance to shine during the First
War, but in the Verax War it served as diversionary ships, as packs of
Shadowrunners would draw enemy fire while a larger ship pressed on it's
attack. The Shadowrunners are also the one ship with the most variants,
as Damocles has made everything from planet-hopping versions to battle
versions which preceded the Wasp class Fighter as Damocles's first
capable fighter craft.
Current airships, as well as Damocles
focusing on shuttle research, has made the Shadowrunner obsolete and no
longer useful in the Fleet, however Damocles has yet to decommission it
but only 5 Shadowrunners are built a year currently and they are
generally assigned as patrol craft around Damocles shipyards or employed
by the Navy in search and rescue operations. Cause of the versatility of
the Shadowrunner, this class may never be decommissioned.
Navy Variant: Used by the
Damocles Navy and the Coast Guard for search & rescue operations, as
well as patrolling of various seaports, this version includes a frontal
Grappler (+2 SU) and a Personnel Teleporter (+7 SU). It's speed
upratings are removed, and the engines downrated by 1% to allow room for
these additions. Today 75% of all Shadowrunners currently in service
fall under this variant. It takes 2 weeks to refit a standard
Shadowrunner with the specifications of this
variant.
Emergency Medical Response (EMR) Variant:
This version is employed by Damocles Medical to respond to
crisis situations in which medical help is required. It includes a
Medical Rating of 5, (+25 SU) with an Mark II Emergency Medical Ultimax
(+5 SU) and double the Teleporters of the Navy Variant (+14 SU). Cause
of the ship's altered profile, it's crew compliment is increased to 204.
It's Crew Quarters are increased to 80 Basic (+8) and the Spartan
Quarters are increased from 20 to 100 (+5 SU) and a Galley is installed
(+2 SU). To make room for this, the Shadowrunner's Shield Grid is
removed entirely and it's engines have the Upratings removed (Bringing
the SU count to 484). This variant is able to house it's crew of 204, as
well as hold 76 passengers and with the presence of a Galley, the EMR
Variant is able to remain on assignments away from Port and remain in an
area to render needed medical aid. This ship has been used several
times, most recently when the plague hit Verdania as it was the EMR
Shadowrunner that ferried the cure developed by Doctor Liridin to the
needed parts of Verdania. It takes 9 weeks to refit a standard
Shadowrunner with the specifications of this
variant.
Bomber/Mine Deployment Variant: Used
by the Damocles Military after 698, this variant was used to conduct
bombing and mining raids on Shadow Knight held territories and hostile
lands. This variant has either 5 Bomb Bays or 5 Mine Bays, placed on the
Ventral section (Belly/Bombs) or the Aft section (Rear/Mines) of the
ship. (+25 SU) and given a compliment of 100 Bombs/Mines (+5 SU). To
make room for this addition, the Speed Upratings are removed, and the
Shadowrunner's Speed is Downrated by 22% (New Speed is 117/156/187 MPH).
Damocles still fields several of this Variant, which sometimes conducts
bombing runs on Shadow Knight held land in packs of six. It takes 5 weeks to refit a standard
Shadowrunner with the specifications of this
variant.
Freighter Variant: Also
used by Damocles to move emergency supplies and gear to ships in the
field, this version is given the same Teleporter package as found on the
Pegasus class (+26 SU) and it's Shield Grid is removed. The remaining
room is then focused into the current cargo capacity (Raising it from 4
SU to 30 SU Cargo) giving the Shadowrunner a cargo capacity of 9 Tons. It
takes 8 weeks to refit a standard Shadowrunner with the specifications of this
variant.
Charon Variant: Used by
Damocles as a launch vehicle for the Justice Bioweapon, this variant was
declared it's own class. See the Charon class entry for more
information. However it is important to note that the Charon is nothing
more than a heavily modified Shadowrunner frame.
Combat Variant: This
version of the Shadowrunner, commonly employed at the start of the Verax
war to combat Verax fighter craft, is armed with the same frontal
compliment of Type 2 Pulse Cannons as the Pegasus (+22 SU) and a forward
torpedo launcher (+14 SU) as well as a compliment of 30 Torpedoes (+3
SU). To accommodate the weaponry, the Shadowrunner's Cargo Capacity was
removed, as well as the Upratings to it's Speed. It's Cartographic
Crystal was swapped for a Class 1, and it's backup removed. It's HRG-04
was swapped out for an HRG-02, the Communications Booster removed and
it's Emergency Power Supply replaced with a Type A. While this version
was slower than the standard, it was able to be an effective counter to
Verax fighter craft as Damocles rushed the Albatross and Wasps into
production. This variant didn't last long however, as it was far too
expensive to be lost in a combat situation and the Verax quickly
overcame the Shadowrunner in battle situations. It takes 6 weeks to refit a standard
Shadowrunner with the specifications of this
variant.
Noteworthy vessels/service
records/encounters: N/A
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