The Airship Registry is a complete listing of all known Airships, While this list is hardly complete, it is being filled as quickly as possible. Ships will be listed in order they are added, with the name's color and design pointing to which nation they come from.

Damocles Imperial Fleet Build/Design
Shadow Knight Empire Build/Design
Verax Empire Build/Design
Civilian/Commercial Build/Design

Brief information has been provided on each ship. To read a more detailed report, please click on the graphical text logo of the ship's name. The information at a glance is displayed in the following formats

Graphical Text Logo of Class Name and Version Date Type of Ship
Length Beam/Width Height Standard Crew Compliment Price in Empire Gold Units Commissioning Date
Size Top Speed SU's Defensive Rating Offensive Rating Decommissioning Date
Power Use Grid
Additional Notes

All of the fields are self explanatory, but what follows is a quick explanation of each one.

Graphical Text Logo of Class Name and Version Date - Click here to access a more detailed report of the airship. This lists the class/design name and what years this particular version was officially in service/construction.

Type of Ship - Cruiser, Frigate, Explorer, Battleship. Basiclly what this ship is classified as and what it's mission profile was. This is explained in depth on the Airship Guides and Introduction.

Length - How long the ship is, from the forward bow to the very aft section.

Beam/Width - How wide the ship is.

Height - How tall the ship is.

Standard Crew Compliment - How many crewmen and officers are usually on board and are considered a full crew.

Price in Empire Gold Units - Gold Units (Explained in Imperia Dominions) is a currency level for Empire scale Nations. Basically one Gold Unit is equal to 1,000,000 Silver.

Commissioning Date - The year this class was officially put into service.

Size - The Size Class of the Ship.

Top Speed - The maximum speed this ship can attain (But risk damage to it's engines)

SU's - How many Size Units this ship uses, in essence, it's "Hit Points"

Defensive Rating - A measure of how good an Airship's defenses are. This number is Threshold averaged (All four grids added together then divided by four) plus any Resistance the ship may have. This is an indication of how much damage an airship can shrug off and have the ship itself incur no real damage.

Offensive Rating - A measure of how good an Airship's offenses are. This number is the average of all four attack vectors, and displayed as Forward/Aft/Port/Starboard. This is how much damage, all weapons on either side, can dish out in a full salvo. Mines and Bombs count as Aft weapons, and Autoguns are added inThreshold averaged (All four grids added together then divided by four) plus any Resistance the ship may have. This is an indication of how much damage an airship can shrug off and have the ship itself incur no real damage.

Decommissioning Date - The year this class was officially put out of service and retired from active construction.

Power Use Grid - The overall power situation of the airship, with each color bar representing a different power type. The bar is always set at an equal length for all ships, the only difference is in what systems take up how much power and how much is available. Below is a brief meaning of the types, and the color bar for them.

Propulsion Power Demand - How much power is needed to propel the airship, as well as keep the Maneuvering Thrusters working, at Cruise Velocity. Subject to change as a ship increases or decreases speed.

Tactical Systems Power Demand - How much power the ship's weapons and shields require. This power demand only comes into play when the ship raises her shields or goes into battle. All other times, when the weapons are shut off and the shields are down, this power is pooled into the Available Power supply.

Basic Systems Power Demand - The power needed for the essential systems such as Life Support, Communications, Security, Medical, Recreation and other systems. Power can be cut from certain parts of this, but it's not recommended.

Optional Systems Power Demand - Non-Essential Systems, or systems that are normally shut off till activated. Normally this power is counted as Available power as well.

Available Power - How much power is left over and available for systems that expend power such as weapons, teleporters and transit devices. If this area is very low, it means the ship cannot discharge too many cannon blasts. If in abundance, then it means it has plenty of power to go the distance.

Additional Power - Power from other sources besides the Main Core such as the Thrusters, Auxiliary Battery Crystals and Emergency Power. This power however cannot be expended, only in situations, but may take up the slack in operating other systems when spare power is needed.

Propulsion Power Demand
Tactical Systems Power Demand
Basic Systems Power Demand
Optional Systems Power Demand
Available Power
Additional Power

Additional Notes - Brief information about this particular model.


Explorer
70 Feet 45 Feet 50 Feet 197 Crew 5.4 Gold Units 686 AD
Size 3 55 mph 538.9 57 54/0/24/24  687 AD
The first version of the famous Defender class, an Explorer Class Cruiser. This version was before the invention of magi-tech weapons, bridge systems and more advanced systems in 687 AD.
           
Assault Shuttle
30 Feet 20 Feet 10 Feet 4 Crew 5.8 Gold Units 715 AD
Size 2 204 mph 410.5 144 140/0/0/0 -
A Module System-based Shuttle for the Damocles Fleet and Army, made after inspired by Krarthian Modular technology. The Shadowskimmer is very versatile and with it's modules can field a wide array of missions.
 
Courier
30 Feet 20 Feet 17 Feet 15 Crew 6.7 Gold Units 696 AD
Size 2 250 mph 478.5 140 0/0/0/0 -
A high speed courier, able to move quickly in and out of enemy lines with it's high speed, specially designed engines. The Shadowrunner remains a dependable high speed scout craft.
 
Courier
30 Feet 20 Feet 17 Feet 10 Crew 3.2 Gold Units 700 AD
Size 2 240 mph 384.5 4 0/0/0/0 -
A stripped down Civilian version of the Shadowrunner, priced easy to afford and customizable.
 
Explorer
70 Feet 45 Feet 50 Feet 218 Crew 7.5 Gold Units 687 AD
Size 3 78 mph 642.25 78 180/18/24/24  693 AD
The most famous refit of the Defender class, it field tested all the concepts that are now commonly used in most airships. The true class that helped establish Damocles as a national superpower.
 
Exploratory Cruiser
190 Feet 47.5 Feet 60 Feet 135 Crew 8.7 Gold Units 691 AD
Size 3 108 mph 784 148 340/160/50/50  705 AD
The first Damocles airship to make use of the torpedo advancement, and an agile and sleek craft. The Pegasus was most famous during the First War and the beginning part of the Verax War.
 
Battle Cruiser
895 Feet 80 Feet 75 Feet 239 Crew 28.6 Gold Units 715 AD
Size 4 134 mph 1302 214 728/390/230/230  717 AD
The first Damocles airship to make use of the torpedo advancement, and an agile and sleek craft. The Pegasus was most famous during the First War and the beginning part of the Verax War.
 
Fast Warship
1,000 Feet 500 Feet 150 Feet 726 Crew 75.8 Gold Units 722 AD
Size 9 140 mph 2961 316 587/90/957/957  -
The Solar Class features the Hyperion Cannon, a new advent in large scale and high yield weaponry. Recently commissioned after many years of testing, this craft looks to make a name for itself in the Fleet.