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The Airship Registry is a complete listing of all known Airships, While this list is hardly complete, it is being filled as quickly as possible. Ships will be listed in order they are added, with the name's color and design pointing to which nation they come from.
| Damocles Imperial Fleet Build/Design | |
| Shadow Knight Empire Build/Design | |
| Verax Empire Build/Design | |
| Civilian/Commercial Build/Design | |
Brief information has been provided on each ship. To read a more detailed report, please click on the graphical text logo of the ship's name. The information at a glance is displayed in the following formats
| Graphical Text Logo of Class Name and Version Date | Type of Ship | ||||
| Length | Beam/Width | Height | Standard Crew Compliment | Price in Empire Gold Units | Commissioning Date |
| Size | Top Speed | SU's | Defensive Rating | Offensive Rating | Decommissioning Date |
| Power Use Grid | |||||
| Additional Notes | |||||
All of the fields are self explanatory, but what follows is a quick explanation of each one.
Graphical Text Logo of Class Name and Version Date - Click here to access a more detailed report of the airship. This lists the class/design name and what years this particular version was officially in service/construction.
Type of Ship - Cruiser, Frigate, Explorer, Battleship. Basiclly what this ship is classified as and what it's mission profile was. This is explained in depth on the Airship Guides and Introduction.
Length - How long the ship is, from the forward bow to the very aft section.
Beam/Width - How wide the ship is.
Height - How tall the ship is.
Standard Crew Compliment - How many crewmen and officers are usually on board and are considered a full crew.
Price in Empire Gold Units - Gold Units (Explained in Imperia Dominions) is a currency level for Empire scale Nations. Basically one Gold Unit is equal to 1,000,000 Silver.
Commissioning Date - The year this class was officially put into service.
Size - The Size Class of the Ship.
Top Speed - The maximum speed this ship can attain (But risk damage to it's engines)
SU's - How many Size Units this ship uses, in essence, it's "Hit Points"
Defensive Rating - A measure of how good an Airship's defenses are. This number is Threshold averaged (All four grids added together then divided by four) plus any Resistance the ship may have. This is an indication of how much damage an airship can shrug off and have the ship itself incur no real damage.
Offensive Rating - A measure of how good an Airship's offenses are. This number is the average of all four attack vectors, and displayed as Forward/Aft/Port/Starboard. This is how much damage, all weapons on either side, can dish out in a full salvo. Mines and Bombs count as Aft weapons, and Autoguns are added inThreshold averaged (All four grids added together then divided by four) plus any Resistance the ship may have. This is an indication of how much damage an airship can shrug off and have the ship itself incur no real damage.
Decommissioning Date - The year this class was officially put out of service and retired from active construction.
Power Use Grid - The overall power situation of the airship, with each color bar representing a different power type. The bar is always set at an equal length for all ships, the only difference is in what systems take up how much power and how much is available. Below is a brief meaning of the types, and the color bar for them.
Propulsion Power Demand - How much power is needed to propel the airship, as well as keep the Maneuvering Thrusters working, at Cruise Velocity. Subject to change as a ship increases or decreases speed.
Tactical Systems Power Demand - How much power the ship's weapons and shields require. This power demand only comes into play when the ship raises her shields or goes into battle. All other times, when the weapons are shut off and the shields are down, this power is pooled into the Available Power supply.
Basic Systems Power Demand - The power needed for the essential systems such as Life Support, Communications, Security, Medical, Recreation and other systems. Power can be cut from certain parts of this, but it's not recommended.
Optional Systems Power Demand - Non-Essential Systems, or systems that are normally shut off till activated. Normally this power is counted as Available power as well.
Available Power - How much power is left over and available for systems that expend power such as weapons, teleporters and transit devices. If this area is very low, it means the ship cannot discharge too many cannon blasts. If in abundance, then it means it has plenty of power to go the distance.
Additional Power - Power from other sources besides the Main Core such as the Thrusters, Auxiliary Battery Crystals and Emergency Power. This power however cannot be expended, only in situations, but may take up the slack in operating other systems when spare power is needed.
| Propulsion Power Demand | |
| Tactical Systems Power Demand | |
| Basic Systems Power Demand | |
| Optional Systems Power Demand | |
| Available Power | |
| Additional Power |
Additional Notes - Brief information about this particular model.